Or, the truth about MMO gaming….
Since I started blogging, I’ve read a lot about how players want to be challenged. A good amount of this conversation has circulated around World of Warcraft and the WotLK difficulty drop. I always accepted these statements as understandable truths but lately I’ve been questioning just how true they really may be.
Do we play MMORPGs for the challenge? A lot of you will probably say yes and I’d have to disagree with most of you.
To better explain, let’s look at the definition of Challenge:
“A test of one’s abilities or resources in a demanding but stimulating undertaking: a career that offers a challenge.” – Dictionary.com: American Heritage
Compare that definition to the current “challenges” of most popular mmos: pressing the right keys at the right times, staying out of the glowing shapes on the ground, try not to let the monster hit you, and put in enough time.
There’s more than that for some players but I think that about sums up the average players “challenge” in an MMO. The usual justification is that “it takes skill to play your class well.” Yeah, maybe, bust most MMOs don’t really require you to play your class “well” to succeed. They require you to fulfill your requirement which, we all know, doesn’t necesarily mean doing anything even near well.
By and large, MMOs follow a more time = more reward formula. Skill and challenge really have nothing to do with that. In the pursuit of equal opportunity, challenge has been lost in translation.
What does challenge mean to me? It means having to pay attention to a fight the whole time or risking death. It means more than auto-attack, 1, 3, 2, 2, 2. It means taking risks and making decisions that could make or break an encounter. In short, it means a much less forgiving game. For some players, dedicated raid/guild leaders and PvPers to name a few, that formula holds up. For the rest, time and repetition are the “challenges” they’re meeting.
But do we really play MMOs for the challenge of them? I sure hope not, otherwise we all went into this thing organizationally deficit, which, taken as a whole, is probably true (getting a group of people together is part of what makes a group leader’s job more of a challenge than most other aspects of play).
MMOs fill a different gap in our gaming lives. They provide a feeling of moving from one place to another, progression, that gives our gaming purpose. They give us a social outlet that gives it meaning and value. They give us a meta-game, a distraction from the day to day, and something to devote or intellectual resources to.
If I want “challenging” gameplay, I’ll turn to a game with difficulty settings. When I’m playing an MMO, I don’t expect any more challenge that knowing what buttons to push when and where not to stand — until that special little player comes along and pushes me outside of my bounds. The truth of why PvE will always top PvP in popularity is that most people in this genre want an MMO for what it is, a slightly dumbed down RPG they can experience with other people. And that’s not so bad.
Edit: I just read a recent article at Ferrel’s site, Epic Slant, that made me want to clarify something. He made the point that, yes, learning new encounters can be difficult. There’s no doubt about that. The reason I still feel that, on the whole, modern MMOs present little is that most people do not go through the effort of learning encounters themselves. I wish more people would, I wish that I would, because it presents a far more exciting encounter until it’s mastered. There’s a social expectation, however, that counteracts that desire. The expectation is that you’ll either a) know what’s going to happen ahead of time; or b) keep up. That expectation pressures people to follow instead of learn.
WoW bought forth a massive influx of database sites so it’s no longer necessary for people to learn encounters on their own. The learning curve is drastically reduced for the vast majority of gamers because as soon as a guild or two clears through the latest dungeon, a strategy is put online that details everything subsequent groups are likely to encounter. Plus, for a guild with VoIP, only one person really needs to know the encounter well, and they can just tell the rest of the group what to do. Unfortunately, I also think a good chunk of gamers just want the gear upgrade at the end, too. Why bother with the frustration of learning the encounter on your own when the fight is just a means to an end anyways?
Perhaps a better statement is that modern MMO end-game is as challenging as players want it to be… most people just want it easy.
Whew! What a Week It’s Been!
February 8, 2009
Raegn Uncategorized Commentary, WAR, wow Leave a comment
Wow! This past week has been nuts. I’ve been totally absent from blogging since the unraveling of the valentines day mystery hints. I apologize for that. I’ve been up to a lot though, IRL and in-game.
Let’s take a step back to the beginning of last week. I’d mentioned then that school had started up again and, with it, student teaching. The funny thing that’s happened though, is I’ve spent more time reading about games than playing them! For the longest time, I’d come home from college or whatever I’d done after and hop on WAR, or WoW, or Vanguard to drift away from the stresses of the day. Now though, college isn’t college. It’s more of a full time teaching job, with all of the responsibilities and obligations associated. So, I’ll read my favorite blogs on lunch break, or what have you, and come home ready to crash.
That was last week leading into this week.
I’ve found my groove though! So what’s with all the silence around here? Well, it’s hard to write about games if you’re not playing any. When I’ve gotten home this week, I’ve spent it in a game or two. Admittedly, it’s been mostly WoW, despite my inclinations to get some things done in other titles. We’ll get there in a minute.
So, what’s up in the wide world of WoW? Pretty much the same thing as any level 80 sans raiding Naxx. I’ve had great luck with PuGs though. Monday, I was able to get into a normal vault run (two pieces of tanking warrior gear dropped) followed immediately by a run of normal Obsidian Sanctum. I’ve been able to get my T7 hands last week and this latest run got me the 22 slot bag. So, apart from badges, I have everything I need from OS10 standard! I’d love to try to with some drakes up but the PuGs I’ve been in have been real hesitant about that. Personally though, a 0 drake run is so easy that I’m going to start pushing for a little more challenge.
Skip this section if you don’t want a rundown of Obsidian Sanctum – from a ranged DPS perspective.
For those than have never been, here’s a (very basic) run down of the sanctum. You have three drakes up surrounding a central island with the main raid boss. There’s trash in between each drake. The way we’ve been doing it is to go clockwise around the zone. On the first drake, tank and spank until he opens a portal. When he does, go inside and kill the single elite you’ll find there. When he dies, you phase out back into the normal boss fight. Rinse and repeat. Oh, and watch out for the red circles on the ground. It’s the same thing for the far right drake, essentially. On the second drake, the one in the back, we haven’t even been going into the portal. This guys summons little whelpling adds. If you have the AOE for it group them together and burn them down. This process repeats.
When all the drakes are down, you can take down the big dragon in the middle. Stay away from his tail and don’t stand right in front of him. Throughout the fight, he does an aoe you can easily move out of and also calls lava waves. These can be in front or in back. When you see the emote about the lava churning, move your camera to the side and look for a split in the lava. Stop what you’re doing and get in between the split. RIGHT IN-BETWEEN. If you’re off-spot, you’re going to die to the lava wave or come real close.
And that’s it. Rinse and repeat. I know this isn’t all inclusive but if you want a basic idea without reading a plethora of WoWhead comments, this is it. If I’m missing something, and I know I probably am, feel free to add it in the comments.
Begin reading again.
Anyways, half-assed guides aside, I’ve also been able to get into a couple of heroics. I ran heroic Oculus yesterday, which was fun. I love drake-based combat. It went easy as pie except for the last boss where it took my group a couple of tries to move away from his arcane barrages on time.
All of this dungeon running let me figure out an important fact about 200 series nVidia cards. They seem perfect at first. They crank out the FPS at blazing speeds with games set to the highest settings. It’s enough to really make you satisfied with your purchase. Until you step into a raid encounter and your FPS drops to 1-2. After some digging I found out that the 200 series cards have trilinear optimization set by default to “on”. You must go into the nVidia Control Panel and manually disable it. Apparently, TO tries to anti-alias every spell animation at once which destroys fps. I have the 500dps on Archavon to prove it. Disabling makes no noticeable difference and gave me.. wait for it… 60 extra frames a second.
Apart from WoW, I’ve been playing Vanguard a bit. The scale of this game simply amazes me. I’ve played through a big chunk of the trial isle (which is HUGE) and am almost always in awe of my adventures. So far, the quest requirements haven’t been revolutionary or anything but their stories and where they send you to complete them have been very cool. And there’s so much to do. It’s obvious that this was a game designed to keep you playing for a long time. You have your four scopes of play, Adventuring (normal leveling), Diplomacy (a conversation based card game), Crafting (more in-depth than any other game I’ve played), and Gathering, which is standard “find-the-node”. Vanguard really captures that essence of explore and adventure that is lost on almost every other game out there.
It’s art style isn’t for everyone but it does lend a lot to the immersion. It’s realistic enough where the environments seem almost real sometimes. They also have some great lighting affects which lend a lot to this. Tone mapping, which costly performance wise, is pretty cool. I love how I can immerge on the other side of an underground tunnel so see my screen go white as my characters eyes adjust to the brightness of day, only to see a beautiful expanse spread out below him.
Or it. I play a dog-man. No, honestly. If you took a German Shepherd, stood it up, gave it some pecs and a green robe, you’d have my little druid. He’s all good though. Lacks a little ferocity maybe (two mobs at once tend to pull his tail) but I like him.
I’ve been a little in between on my gaming though. Where does a newly-casual spend his free time? WoW is well and good but only if you can get a group quickly; otherwise, you pretty much grind away the time. WAR is appealing, very actually, but I’m hesitant to cancel Vanguard quite yet. This week will probably decide that for me though. Then there’s LotRO which is another great option for a casual, so perhaps I’ll play around there. The thing is, tri-juggling MMOs is hard to maintain. I’ll have to settle in somewhere and, despite WoW’s failings, it’s hard to give up on something you’ve spent so much time on.
I’ll get a post up on that this week.
So, to end this “mega-post”, what can you expect from the blog this week? More frequent posting, for one. I’ll be doing some drafting this weekend, such as the post I just mentioned, and I’m also planning on writing the second installment of “So Your Spouse Hates Video Games”. In the first part, I talked about handling it like an adult but we all know that sometimes our hobby comes under attack in a less than adult fashion. This week, we’ll look at how to dish it out as well as we can take it.
If you have any ideas for posts, or tips on stories, feel free to contact me at firesofwarblog@gmail.com. I’m also happy to publish guest entries, emails, etc. within reason, of course. Sorry for the quiet this past week. This week should be back on track. I hope J