As expected, Mythic paid close attention to what players reported during the preview weekend. In short order, they’ve already implemented a lot of fixes to some of the biggest issues. Mark Jacobs stopped by the IGN boards to let us know what they’ve been up to since the beta servers went down. In his words, here’s what they’ve been working on:

1) Significantly improved NPC pathing – Okay, in all fairness it wouldn’t have taken much to improve on what we showed you folks during the PW. However, the NPC pathing is back to where it needs to be and while it still isn’t perfect, well, it’s a heck of a lot closer than it was just a short time ago. We identified a whole lot of bugs and squashed them.

2) Improved pet commands and responsivness – Well, pretty much same as above. Pets will no longer act as if obeying an order from you was the last thing in this world that they wanted to do.

3) Fixed an issue with textures blurring – Nothing like looking at textures through a blurred lens to make things look really sharp eh? Major improvements in and more OTW.

4) Enhanced Global Cooldown Mechanic – Well, for one the GCD actually shows the correct cooldown time and not the rounded up cooldown time (Hey, what a great idea, let’s make it seem slower than it is. WOOT!). The slop timer is working fine right now and we’ll continue to look at making the GCD and combat in general more responsive.

5) Continuing to improve Client Stability – As always, lots of fixes going in here. The client is supposed to be more stable (and looks like it so far) but until we get the masses back in…

6) Added new Graphics Settings and seeking more feedback from testers to guide future improvements. You asked for it, you got it. Well, in all fairness we were going to put these in anyway but it never hurts to nudge us a bit at times.

7) Target Nearest Target improved – Yeah! One of my pet peeves addressed.

8) Renown Gear changes and Potency of Potions increased. Tweaking, adding, subtracting, in other words (don’t say “nerf”, we’re still in beta!) balancing.

9) Increased bonus for medal winners in PQs. PQs are supposed to be fun, joyous and not grindy. We’ll continue tweaking and changing them wherever we need to do that to make it so #1. (okay, a ST reference)

10) Added more loot bags in Tier 1 PQs – Boy, it’s going to be rather crowded when we launch so we just upped the loot for the Tier 1 PQs. We’ll do the same to T2 as needed. And when the rush is over, we’ll tweak downwards.

In my opinion, probably the biggest fixes that went in addressed NPC and pet pathing and pet responsiveness. Client stability and GCD tweaks? Mythic, you have Raegn’s official stamp of approval! Now if only it meant something to people other than me…. 🙂

The other points are pretty great too. I wasn’t in Closed Beta to notice a difference in texture quality, so I really can’t comment there, but I’m glad that they’re opening up the graphics options. Preview Weekend was really limited in that regard. I’m also optimistic about how they’re increasing the amount of loot bags in the first couple tiers of content. It shows how much they’re ramping up for launch and thinking of a lot of the small things that will be impacted by the large influx of players.

WAR is coming, my friends. I can’t wait to see what else to polish up before launch because, at this rate, things are looking very promising.