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WAR vs. WoW pt.1: WoW will hold WAR back August 29, 2008

Posted by Raegn in Uncategorized.
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In this edition, we will examine the impact that WoW has had on the MMO market and on Warhammer Online’s future. Community is important; how will the Warcraft community affect WAR’s subscriber numbers? The title gives my predictions and below you will find my justification. Next time, we’ll examine how WAR can/will fight back and why all will be right in the world of WAR.

Over the past couple days, I’ve put a lot of thought into the impact that WoW has on the MMORPG community. There’s been some definite positives and stark negatives. If it wasn’t for WoW, WAR may not have ever made it to development. Then again, it may be because of WoW that WAR may not reach its full potential and achieve the subscriber base it deserves.

On one hand, WoW has opened up the market. Because of it, more people are involved in the MMO market than probably ever would have been. Investment in the genre is way up from where it was beforehand and, now, we have the hope of more and better games to fill our shelves for years to come. We should all be thankful to Blizzard for this.

On the other hand, WoW is the grand barrier preventing other games from achieving comparable success. The subscriber amounts alone cause many gamers to label other, lesser earning MMOs, failures. Somehow, a subscriber base of 50,000 people isn’t considered high anymore. There are many other reasons too, some of which I believe will have a direct impact on our yet to be released favorite game.

WoW players have been spoiled.

World of Warcraft was released in 2004. At that time, it was far from bug free; however, millions of players never experienced that version of the game. In fact, I’d bet that most of the current players have yet to experience more than a few bugs in their total playtime. Since WoW has opened up the genre so much, it’s reasonable to assume that it’s a lot of people’s first MMO. Because of this, when players come over to WAR, or any other game for that matter, they’ll expect to see a game at the same level of polish that WoW currently showcases. For these people, WoW is the standard other titles need to live up to. In the area of bugs, it would be amazing for any game to achieve this. Bugs are a fact of life; they are critters to be squashed over the lifespan of an MMO. You can bet your bottom dollar that when WAR launches, the World of Warcraft forums will be exploding with people screaming “it’s a bugfest! WAR FTL!” no matter how polished Mythic can get it beforehand. It’s unfortunate but almost certainly true. Which brings us to point number two…

A lot of WoW players are doom-callers.

Let’s face it: a certain portion of the WoW player base complains about everything. I’d imagine it’s like this for every game, actually, but I know WoW, and in WoW, whenever there’s a class change, it’s the end of the game. Whenever the servers go down, players are claiming to cancel their subscriptions. Whenever a developer sneezes, the world is irretrievably thrown into the void. Why is this? Well, people get attached to the game as they see it. For these people, when they come to WAR, if it doesn’t fit for any reason, they’ll taint the internet with their disdain. You’ll see these people all over the place shortly after launch, naming everything that makes the game wrong for them and applying it universally to anyone who might be interested in trying it out. That’s really a shame, in my opinion. Right now, a lot of WoW players have never even heard of WAR. The first time many of these people do, it will be on a WoW forum or fansite where they’re bashing it because WAR is not WoW. Starting a new MMO is a big decision. You’re usually giving up the one you’re playing at the time and making a leap of faith in purchasing and subscribing to a new product. Bitter players will keep others away.

WoW PvP has soured many people against the idea.

WoW started off as a PvE game and had PvP thrown in afterwards. As a result of this, they’ve had to make big changes to the way many classes work. Within the past year or so, they’ve been placing a heavy emphasis on Arena combat. They’ve even tossed in Arena rating requirements on gear. Many PvE’ers are feeling neglected as Blizzard pushes towards turning their combat system into an e-sport. What does this lead to? People having a bad taste left in their mouth towards PvP in general. This isn’t good for a game whose main appeal is RvR combat; however, that doesn’t mean Mythic is down and out. What it does mean though, is that Mythic has (and always has had) an uphill battle to pull these players away. Their plight is made even more difficult as many of those have turned heavily to PvE, alts, and raiding, as a result. Which segues us into point three…

WoW players will expect raid content.

The raiding treadmill has become the standard in World of Warcraft. Granted, many players are tired of this method of advancement and are happy to have an alternative; however, many others enjoy it. They dedicate hours and hours to research and practice until they take down their raid boss. To date, Mythic has focused mainly on the RvR aspect of their game. Now, RvR is awesome and leads to PvE in several different ways, but WoW has set the standard for what many players will expect to see at the endgame. WAR is breaking that standard. Now, in truth, I believe that if a raider took the time to get to 40th rank in WAR, they’d probably enjoy it and stick with it. These players will more than likely count it out before they even try it. It is true that only 1% of the hardcore raiders generally see the endgame raids in pre-nerf state; however, raids will still be expected by even casual dungeon crawlers. WAR is offering 6-man dungeons that are tuned to be quite challenging by maximum rank. Due to WoW, and other preceding games, anything less than 10-players will strike many players as non-raidlike. So we find yet another precedent at least reinforced by WoW that will prevent other players from looking further into WAR.

WoW plays dirty

WoW isn’t afraid to steal ideas. Allow me to rephrase, WoW isn’t afraid to take other’s ideas and “make them their own”… if by their own, they mean calling it something else. Perhaps I’m being rash, I mean great games are made by taking good ideas from other games and making them better, right? The only issue is, WoW isn’t a new game. Comparatively, it’s actually pretty old. I’m going to go out on a limb here and say that it’s doubtful they’ll be breaking any big barriers in MMO gaming. Likewise, I doubt they’ll change their general formula very much either. They have a new MMO in the works, so at this point, it’s about money. You have it and they want it. If you subscribe to another game, that’s money not in their pockets. So, at this point, when they’re implementing things such as achievements into their game, when competitors are offering something similar, it’s to crush the competition, and if fans happen to like it, even better. Let’s also not ignore that they’ve chosen to implement siege vehicles, destructible buildings, and zone-wide open pvp right at the time a competitor comes around offering the same things. It’s a deliberate attempt to devalue the efforts of others. WoW is a cash cow and Blizzard wants to keep it that way. They’ll be content to bar every other MMO from great success until they offer another of their own to continue the trend. WoW has no reason to be afraid of repackaging the ideas of others. It’s a means to an end and, heck, their whole IP is based on Warhammer. Originality is not their strong suit.

WoW has done great things for the MMO genre but its community and parent company are significant ties that will bind Mythic from the success it could reach. Do I think any of the reasons above will stop WAR from reaching one million players? No. Four million? No (Server populations are what matter, anyways, not overall population as per the enjoyability of a game like WAR). None of the above are brick walls to success. What they are, however, are hurdles. Make no mistake, this is a long race and Blizzard has a head start. Will Mythic be able to launch into first place right out of the gate? Certainly not. In time though, they could be a huge competitor that will give WoW a run for its money. In order to do that, they’ll need the support of the community to spread the word and they’ll need to market all aspects of the game. RvR is a big selling point but it shouldn’t be to the near exclusivity of their other amazing content; when they do that some players will undoubtedly read “niche game” between the lines. They’ll need to pull in people from all walks of RPGs, from the hardcore PvP’er to the hardcore PvE’er.

I honestly believe that they’ve got what it takes. Personally, I’d like to see the behemoth taken down a couple of notches. Not because I don’t think it’s a good game, though. In all honesty, despite my burnout and all of its failings, I still think that it’s a quality MMO; I’ve had a lot of fun with it. I’d like to see it drop down so that other games can really shine. It should never be a “one title rules all” market. If some of their subscribers populate WAR or any of the other MMOs out there, it can only be for the betterment of the genre as a whole.

Comments»

1. Arenwino - August 29, 2008

Good post, I have a couple of comments for you. I think you generalize too much.

“A lot of WoW players are doom-callers”. I say it’s the same in every game. There’s always a minority of idiots that have no life and spend too much time on forums. Thing is, with wow, you have 11 million players. Let’s say that those idiots are 10% of every games player base, there’s 1.1 million idiots on the wow forums.

“WoW PvP has soured many people against the idea.” I don’t think it will have any effect on WAR. Arenas are lot’s of fun and RvR is really different. It’s main reason I’ll be playing both WAR and WOW, I like both experience. I think that lot’s of people are going to be doing the same thing.

“The raiding treadmill has become the standard in World of Warcraft.” Not true. The raiding community in WoW is a minority. Blizzard gave casuals lot’s of stuff to do and lot’s of way to get great gear without spending 5 hours in raid every night.

“WoW plays dirty”. It’s doesn’t plau dirty, it just does what everybody else does. To make a great product, you take what works from other products and you make it 3-5% better. The majority of people don’t want something new, they want something that reminds them of what they had before, but doesn’t feel exactly the same.

In the end, WAR will not take first place in the mmo world, but it will be a very solid second. And that’s not a bad thing. I don’t think we’ll ever see a game with the amount of players WoW has, not even WoW2! WoW will remain an anomaly in the mmo world.

2. Raegn - August 29, 2008

Arenwino,

You do make some good points. I would agree that there will be doom-callers in any game and also that we just see more of them because of the amount of players WoW has; however, it is because of the amount that they could have more of an impact on people’s perceptions of the game.

Arenas are indeed fun, as well… for some people. A lot of PvE’ers hate the emphasis being placed upon them though. Given that WoW is likely the first MMO for a lot of people, it’s reasonable to assume that others won’t know the difference between PvP and RvR, simply equating it as the same thing.

The raiding treadmill… ah, how I despise thee. You’re correct that raiders make up the minority of WoW players; however, I would make an addendum to that statement and say that hardcore raiders make up the minority. Blizzard has made raiding a primary focus of the end-game, despite the implementation of dailies and other side-content. If you want the best gear, you have to raid or do arenas. Most other gear falls below that level placing you at a disadvantage to people who are able to do either. Now, it’s not simply WoW that has made raiding the standard, it’s many games in the MMO-sphere. So, in my opinion, I think that many new players unfamiliar to the concept and design of WAR, will expect more raiding content similar to that offered in other games than what will actually be there.

Finally, I certainly agree that WoW is not alone in trying to garner subscribers by offering similar features. In all reality, it is the basis for the progression of gaming, and many other things in life, as well. What bothers me about WoW is that it’s made so glaringly obvious. “The Tome is getting acclaim? How about achievements!” Blizzard has been presented with many viable suggestions from their fanbase. Players have been screaming for certain features, such as player housing, for ages. Instead, they look to their biggest competition, see what they’re doing, and nail them.

I respect Blizzard as a company even if I may not always like them. They’ve given people hours and hours of cheap entertainment and that deserves commendation. Companies are out to make money or else they wouldn’t be in the game. I suppose I’d just like to see a little more ethic across the board with all companies.

You make many good points Arenwino. Thank you for bringing them into the dialogue and thanks for reading.

3. Arenwino - August 29, 2008

I heard an interview with Todd Mcfarlane once and he said that to be successfull in life, you only need to take what others had done and make it 3% better. Blizzard is great at doing that. If you make a game that brings tons on innovation, you won’t get a lot of players. I think that most devs working for Mythic or Blizzard or any other company would like to go nuts, but the investors just want to make money. In the future we’ll see “pop” video games and we’ll see “smart” (I can’t find another word!) video games.

4. Larry-Steve - September 4, 2008

Not do beat down WoW and Blizzard, as I’m currently playing WoW, and not to sound like a WoW’ite b/c I’ve played DAoC for 6 years, WAR was coming regardless of WoW’s success.

The company Mythic started their first MMO, DAoC, 7 years ago this October. About half-way through that time, they started development on a second MMO based on the idea “if Rome hadn’t fell” and it would have been slightly future’sk with the Romantic touch. If memory serves me right, its name was Imperium and you can still find its concept art online.

That flopped b/c of staffing changes and what-not within Mythic, and they ended up getting a contact with the folks holding the Warhammer liscense. At this time, WoW is aware to be in progress of development, but there is no idea how successful it will be, as warcraft, starcraft, and diablo numbers are nice, but they’re not “off the charts”. The started making a Warhammer MMO with some of the folks that were working on Imperium to keep a team together. Eventually, development started hitting walls b/c of funding and that was when Mythic was bought out by EA. THEN EA allowed Mythic to reclaim their name from EA/Mythic back to Mythic.

During this entire time, Mythic has still had people working on their DAoC MMO, WoW’s PvP predecessor. WoW BG’s came STRAIGHT from DAoC low level battlegrounds.

The other thing is a vast majority of WoW player shouldn’t be considered pary of the MMO community. WoW was the first MMO they every played, have ever played, and more than likely, will every play. They’re the ones constantly bashing other games so Blizzard themselves don’t need to do much anti-marketing.

To be honest, I’m not expecting, nor would I want WAR to have as many players as WoW. WoW’s talented and skilled playerbase is relatively smaller, percentage-wise, and can stay like that b/c the game appeals to the casual player and to different audiences. WAR was built for PvP (RvR) and the MMO player. The learning curve is going to be steep. Noobs will not survive if they dont’ learn to play well with others quickly. What will probably happen is the players that enjoy this style of game will excel, and hopefully stay. WoW PvP is NOT RvR; it doesn’t even scratch the surface. WAR RvR will be completely new to those of you having only WoW experience, so get ready for a change. Hopefully, the percentage of skill based players will be higher in WAR than in WoW, and you can see from the game itself is specifically being market to a select croud; not to everyone. WoW wanted everyone to play; WAR doesn’t necessarily. Subscription numbers will show that and I’m predicting now that the loyal WoW’ites will call the game “flopped” regardless of how interesting it becomes.

5. Raegn - September 4, 2008

As always, a very insightful and informative post Larry-Steve!